Project Brief
KidsNOW is a homework management system that connects teachers, parents, and kids under an elementary school environment.
UX Design
UI Design
Design System
Sep - Dec 2020
Research & Prototype

May - Aug 2022
UI & Design System
Brian Boyl
Trevor Greenleaf
How might we create a study experience that promotes participation and satisfaction for teachers, parents, and children?
“Is my kid paying attention?”
Says mom...
After covid, students’ study have shifted from offline to online, which brought parent concern about whether their children is paying attention to the class or is doing other things with the digital device.
“Can I do my homework later?”
Kid asks
Many kids have no motivation on completing their homework and lack a sense of time. This causes both parents and kids to feel frustrated during the homework process.
Introducing KidsNOW
Stay connected and gain a cheerful homework-managing experience
KidsNow connects everyone to simplify and enhance homework management. We empower teachers in their daily tasks, motivate kids to excel in their homework, and provide parents with peace of mind regarding their children's studies.
Main Features
Teacher 01
Daily Tasks
You will utilize KidsNow's web platform to efficiently handle daily tasks, such as communicating with parents, taking attendance, and completing student reports.
Teacher 02
Stay updated on your child's current activities using KidsNow. You can also monitor their homework progress and ensure they have met the requirments before submitting their assignments.
Parent 01
Kids’ Activity
Stay updated on your child's current activities using KidsNow. You can also monitor their homework progress and ensure they have finished it before submitting.
Parent 02
Software Access
Concerned about kids playing games while using digital device to study? With KidsNow, you can establish software access permissions to specify what they can use during different time slots.
Kids 01
Bonus System
Homework becomes enjoyable with our bonus system! Imagine the rewards you can earn by finishing your assignments. Just kickstart your tasks by setting a timer, and remember to take short breaks too.
Kids 02
Convert the points you've earned from homework completion into digital device playtime! You have the freedom to choose how you'd like to use your playtime.
User interview &
Contextual observation
I initiated the project by conducting user research with teachers, parents, and kids to gain a comprehensive understanding of their situations and requirements. To achieve varied perspectives, I employed two distinct research methods.
User Persona
Users need to connect with one another for sufficient information.
Following discussions with my users, I analyzed their shared characteristics and consolidated them into three personas. This process enabled me to establish how KidsNow will address users' needs and emotions.
Software Access
Kids will only use their device in the time slots permitted by parents.
Bonus System
Foster fun for kids and inspire them to overcome homework procrastination.
Daily Tasks
Efficiently streamline all the tasks that teachers need to perform in a day.
Track Activity
Bring peace of mind for parents who worry what their kids are doing.
Playtime Bank
Help kids develop a sense of time and be responsible for themselves.
Homework Planning
Simplifying the process of arranging, assigning, and grading homework.
Putting user groups on different devices
Taking all user needs into consideration, I formulated six key features for this project. These features not only address users' pain points but also contribute to fostering an enjoyable studying environment.

I designated separate devices for the three user groups since their tasks do not overlap. This approach enables me to provide each group with a platform that aligns with their specific usage context.
6-8 y/o kids can distinguish most of the hues and distinguish between values.
Clear color
clear value
Multiple or redundant navigation is very confusing for kids.
Each page
1 task only
Use appropriate font size for reading accessibility.
14 pt size
Real life metaphors are helpful for pre-readers to understand.
Kids’ visual cognition ability is not as developed as adults.
Upon reviewing research, such as NNGroup’s "Designing for Kids", I discovered that children's visual cognitive abilities are not fully developed until the age of nine. Furthermore, children exhibit distinct behavior patterns compared to adults. These two factors would influence my subsequent interface design.
Visual & Branding
Homework experience can be FUN
The name "KidsNow" encapsulates the platform's primary focus, which is on kids and what they should do "now." Our identity employs vibrant colors to align with the platform's cheerful atmosphere. The form draws inspiration from the building blocks that children play with, symbolizing fun and engagement.
Brand Principles
We prioritize and focus on study-related tasks.
We want to build a friendly and enjoyable experience for studying.
Make users feel connect instead of lonely fighters on the study path.
Tailored visual focus based on the behavior of the target group
Research indicates that adults and children have distinct color recognition abilities. Additionally, they have varying objectives when performing tasks. As a result, the design for each platform is customized to cater to their specific requirements.
Web Interface
Teachers have to manage numerous tasks and handle a wealth of information. Therefore, the layout is meticulously structured to enhance efficiency, providing clarity and structure.
Mobile Interface
Parents want to stay informed about their kids' progress while they work. Therefore, the visual style is clean and simple, allowing information to be easily absorbed at a glance.
Tablet Interface
Elementary kids recognize fewer details compared to adults, which is why we've enlarged the type and icons for better readability. We've also chosen more vibrant colors to create a visually engaging and fun experience. Graphics play a more prominent role in the interface to reduce the potential "boredom" associated with extensive text.
Final Styleframes
Design System
Specified visual focus according to behavior
During the design process for three platforms, certain universal elements were employed to maintain consistency. Some parts were adjusted to align with the unique strategy for each platform.
What I Learned
Design System,
Multi-platform Visual Consistency
The most significant lesson I've gleaned from this project is the development of a multi-platform system. I've come to understand the importance of preserving consistency across platforms while making necessary adjustments to accommodate the distinct characteristics and user requirements of different devices. A solid design system is crucial in this process.
Thank you
for viewing!